In the mid-2000s, the ceiling for fan games was understandably low. A defiantly dysfunctional Mario fan game I co-created in middle school entitled Let’s Go Thingio! is still my most celebrated creative work, which is telling. I, too, have roots in the fan game community, although I am nowhere close to being in the same league as Whitehead. (Sega’s previous dalliances with bringing Sonic back to his 2D roots have been bed-shitting failures for this reason alone.) But Sonic Mania’s chief architect is a young Australian developer named Christian Whitehead-who cut his teeth as a member of the Sonic fan game community. Its approximation of the original Sonic games’ physics engine is uncanny, and as any Sonic fan will tell you, this is no small feat. Sonic Mania plays like a game that would have been made by veteran game developers. Mania has been slobbered over by every outlet under the sun (including, thank heavens, Forbes, who called it a “ brilliant and focused return to form”). Sonic Mania-the newest Sonic game, which is available on PC and every major game console-seems to have singlehandedly quashed that cynicism, but you don’t need the Mercury to tell you that.
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